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Plot settings

Open /plot settings while on your plot as its owner. The Dev hotbar also includes a Plot Settings shortcut for owners. Settings are saved separately from your compiled program.

Setting Default How to change it Effect
Autocompile Off Click to toggle Compile draft on plot load and entry into Play
Codeblock Sign Type Pale Oak Copy a standing sign item; right-click to reset Wood used by codeblock signs
Sign Text Color Configured default Open dialog and enter #RRGGBB Front-face codeblock label color
Glowing Off Toggle in Sign Text Color dialog Front-face sign glow
Editor Control Block Beehive Copy an allowed block; right-click to reset Editor control material
Connector Block Jigsaw Copy an allowed block; right-click to reset Code connector material
Codeblock Carpets On Click to toggle Show/hide carpets; stored colors remain
Block Drops On Click to toggle Items dropped by blocks
Mob Loot On Click to toggle Loot from killed mobs
Entity Drops On Click to toggle Drops from non-mob entities, such as boats and frames

Select an item in your inventory and click the setting, or use an item on the cursor. The editor copies the item; it does not consume the original. An empty material click shows a hint. Controls/connectors must use allowed solid, non-falling decoration blocks; reserved structural/container materials are rejected.

Existing loaded codeblocks refresh when appearance changes. Remaining chunks refresh when loaded. Sign identity, saved inputs, back-face styling, wax, and source configuration are preserved. Hidden carpets do not erase class/block color preferences.

Off means the last successful program remains active until you explicitly compile. On attempts compilation when loading the plot and when entering Play. Failure retains the last successful program, so seeing old behavior after an error is expected. Toggling the setting alone is not an immediate compile action.

Block Drops, Mob Loot, and Entity Drops control different Minecraft drop categories. Disabling one does not imply that all item creation is disabled. Programmatic spawning and event-specific drop control have their own operations and restrictions.

For class-specific Call Method/If appearance, use class codeblock settings.