Operations and conditions
565 individually documented entries. Use site search or browse the groups below. Each link has a stable URL.
Select the appropriate target and block family in-game; value transformations belong in Set Variable. Legacy Function/Process picker entries are excluded.
Appearance
Section titled “Appearance”| Entry | Identifier |
|---|---|
| Clear Display Block | player.clear_display_block |
| Clear Scoreboard | player.scoreboard_clear |
| Display Block | player.display_block |
| Display Block Fracture | player.display_fracture |
| Display Block Opened State | player.block_open |
| Display Equipment Change | player.display_equipment |
| Display Hologram | player.hologram |
| Display Pick Up Animation | player.pickup_animation |
| Display Sign Text | player.display_sign_text |
| Remove Boss Bar | player.boss_bar_remove |
| Remove Scoreboard Score | player.scoreboard_remove |
| Remove World Border | player.border_remove |
| Send Hurt Animation | player.hurt_animation |
| Send Mob Animation | entity.animation |
| Send Player Attack Animation | player.attack_animation |
| Set Armor Stand Parts | entity.armor_stand_parts |
| Set Armor Stand Pose | armorstand.pose |
| Set Armor Stand Slot Interactions | armorstand.slots |
| Set Block Display Block | entity.block_display_block |
| Set Boss Bar | player.boss_bar |
| Set Display Billboard | entity.display_billboard |
| Set Display Brightness | entity.display_brightness |
| Set Display Culling Size | entity.display_culling |
| Set Display Glow Color | entity.display_glow |
| Set Display Interpolation | entity.display_interpolation |
| Set Display Rotation from Axis-Angle | display.axis_angle |
| Set Display Scale | entity.display_scale |
| Set Display Shadow | entity.display_shadow |
| Set Display Teleport Duration | entity.display_teleport |
| Set Display Transformation Matrix | display.matrix |
| Set Display Translation | entity.display_translation |
| Set Display View Range | entity.display_range |
| Set Dye Color | entity.dye_color |
| Set End Crystal Beam | crystal.beam |
| Set Entity Hidden | player.entity_hidden |
| Set Glowing | entity.glowing |
| Set Invisible | entity.invisible |
| Set Item Display Item | entity.item_display_item |
| Set Item Display Model Type | entity.item_display_model |
| Set Item in Item Frame | entity.item_frame_item |
| Set Marker | entity.armor_stand_marker |
| Set Minecart Block | entity.minecart_block |
| Set Name | entity.set_name |
| Set Name Color | entity.name_color |
| Set Name Visible | entity.name_visible |
| Set Pose | entity.pose |
| Set Projectile Display Item | entity.projectile_item |
| Set Scoreboard Objective Name | player.scoreboard_title |
| Set Scoreboard Score | player.scoreboard_score |
| Set Sidebar Visible | player.sidebar |
| Set Spawn Point | player.spawn_point |
| Set Text Display Background | entity.text_display_background |
| Set Text Display Line Width | entity.text_display_width |
| Set Text Display See-through | entity.text_display_see_through |
| Set Text Display Text | entity.text_display_text |
| Set Text Display Text Alignment | entity.text_display_alignment |
| Set Text Display Text Opacity | entity.text_display_opacity |
| Set Text Display Text Shadow | entity.text_display_shadow |
| Set Visual Fire | entity.visual_fire |
| Set Visual Shoulder Parrot | player.shoulder |
| Set World Border | player.border |
| Shift World Border | player.border_shift |
| Entry | Identifier |
|---|---|
| Get Block Blast Resistance | block.resistance |
| Get Block Data | block.data |
| Get Block Drop Items | block.drops |
| Get Block Growth | block.growth |
| Get Block Hardness | block.hardness |
| Get Block Material | block.get |
| Get Block Material | block.material |
| Get Block Power | block.power |
| Get Container Contents | block.container_items |
| Get Container Lock | block.container_lock |
| Get Container Name | block.container_name |
| Get Lectern Book | block.lectern_book |
| Get Lectern Page | block.lectern_page |
| Get Light Level | block.light |
| Get Sign Text | block.sign_text |
| Set Block Growth | plot.growth |
Blocks & Regions
Section titled “Blocks & Regions”| Entry | Identifier |
|---|---|
| Block Equals | plot.block_is |
| Block Is Powered | plot.block_powered |
| Bone Meal Block | plot.bone_meal |
| Break Block | plot.break_block |
| Change Sign Text | plot.sign_text |
| Clone Region | plot.clone |
| Generate Tree | plot.tree |
| Is Chunk Loaded | plot.chunk_loaded |
| Is Standing On | entity.standing_on |
| Location Is In Block | plot.location_in_block |
| Random Tick Block | plot.random_tick |
| Set Biome | plot.biome |
| Set Block | plot.set_block |
| Set Block Data | plot.block_data |
| Set Player Head | plot.player_head |
| Set Region | plot.set_region |
| Set Sign Text Color | plot.sign_color |
| Sign Contains Text | plot.sign_contains |
| Entry | Identifier |
|---|---|
| Get Color Channels | color.channels |
| Set to HSB Color | color.hsb |
| Set to RGB Color | color.rgb |
Communication
Section titled “Communication”| Entry | Identifier |
|---|---|
| Play Sound | player.play_sound |
| Play Sound from Entity | player.entity_sound |
| Send Message | player.send_message |
| Send Title | player.send_title |
| Set Arrow Hit Sound | arrow.hit_sound |
| Set Silenced | entity.silent |
| Show Action Bar Text | player.action_bar |
| Stop Sounds | player.stop_sound |
Containers
Section titled “Containers”| Entry | Identifier |
|---|---|
| Clear Container | plot.clear_container |
| Container Has Item | plot.container_has_item |
| Container Has Room For Item | plot.container_has_room |
| Fill Container | plot.fill_container |
| Remove Container Items | plot.container_remove |
| Set Campfire Item | plot.campfire_item |
| Set Container Contents | plot.container_contents |
| Set Container Lock | plot.container_lock |
| Set Container Name | plot.container_name |
| Set Furnace Cook Time | plot.furnace_time |
| Set Item in Brushable Block | plot.brushable_item |
| Set Item in Container Slot | plot.container_slot |
| Set Lectern Book | plot.lectern_book |
Dictionary
Section titled “Dictionary”| Entry | Identifier |
|---|---|
| Append Dictionary | dictionary.append |
| Clear Dictionary | dictionary.clear |
| Create Dictionary | dictionary.create |
| Dictionary Has Key | dictionary.has_key |
| Dictionary Has Keys | dictionary.has_keys |
| Dictionary Value Equals | dictionary.value_equals |
| Get Dictionary Keys | dictionary.keys |
| Get Dictionary Size | dictionary.size |
| Get Dictionary Value | dictionary.get |
| Get Dictionary Values | dictionary.values |
| Remove Dictionary Entry | dictionary.remove |
| Set Dictionary Value | dictionary.set |
| Sort Dictionary | dictionary.sort |
Effects
Section titled “Effects”| Entry | Identifier |
|---|---|
| Clear Potion Effects | living.clear_potions |
| Display Particle Effect | player.particle |
| Give Potion Effect | living.give_potion |
| Has Potion Effect | living.has_potion |
| Is On Fire | entity.is_on_fire |
| Remove Potion Effect | living.remove_potion |
| Set Fire Ticks | entity.set_fire_ticks |
| Set Freeze Ticks | entity.freeze |
| Set Potion Cloud Radius | cloud.radius |
Entity Lifecycle & Types
Section titled “Entity Lifecycle & Types”| Entry | Identifier |
|---|---|
| Is Mob | entity.is_mob |
| Is Near Location | entity.near |
| Is Projectile | entity.is_projectile |
| Is Riding Entity | entity.riding |
| Is Type | entity.type_is |
| Is Valid | entity.is_valid |
| Is Vehicle | entity.is_vehicle |
| Kick | player.kick |
| Name Equals | entity.name_equals |
| Remove | entity.remove |
| Send to Plot | player.send_to_plot |
| Set Persistent | entity.persistent |
| Set Projectile Shooter | entity.projectile_shooter |
Event Control
Section titled “Event Control”| Entry | Identifier |
|---|---|
| Cancel Event | plot.cancel |
| Disable Block Drops | event.disable_drops |
| Enable Block Drops | event.enable_drops |
| Event Is Cancelled | plot.cancelled |
| Game Has Player | plot.has_player |
| Set Event Damage | event.damage |
| Set Event Death Message | event.death_message |
| Set Event Exhaustion | event.exhaustion |
| Set Event Experience | event.experience |
| Set Event Heal Amount | event.heal |
| Set Event Projectile | event.projectile |
| Set Event Sound | event.sound |
| Uncancel Event | plot.uncancel |
| Entry | Identifier |
|---|---|
| Catch | control.catch |
| End Thread | control.end |
| Finally | control.finally |
| Repeat For Each in List | loop.list |
| Repeat Multiple Times | loop.repeat |
| Repeat On Grid | loop.blocks |
| Repeat While · Contains | loop.while.contains |
| Repeat While · Does Not Equal | loop.while.not_equal |
| Repeat While · Equals | loop.while.equal |
| Repeat While · Greater Or Equal | loop.while.greater_equal |
| Repeat While · Greater Than | loop.while.greater |
| Repeat While · Is Assigned | loop.while.is_assigned |
| Repeat While · Less Or Equal | loop.while.less_equal |
| Repeat While · Less Than | loop.while.less |
| Repeat While · Starts With | loop.while.starts_with |
| Return From Function | control.return |
| Throw | control.throw |
| Try | control.try |
Health & Combat
Section titled “Health & Combat”| Entry | Identifier |
|---|---|
| Damage | living.damage |
| Give Exhaustion | player.give_exhaustion |
| Give Food | player.give_food |
| Give Saturation | player.give_saturation |
| Heal | living.heal |
| Is Alive | living.is_alive |
| Is Blocking | player.is_blocking |
| Send Mob Attack Animation | living.swing |
| Set Absorption Health | living.absorption |
| Set Arrow Pierce | arrow.pierce |
| Set Arrows Stuck | player.arrows |
| Set Base Arrow Damage | arrow.damage |
| Set Bee Stings Stuck | player.stingers |
| Set Exhaustion Level | player.exhaustion |
| Set Experience | player.experience |
| Set Fall Distance | entity.fall_distance |
| Set Food | player.set_food |
| Set Health | living.set_health |
| Set Invulnerability Ticks | living.invulnerability_ticks |
| Set Maximum Health | living.max_health |
| Set Miscellaneous Attribute | living.attribute |
| Set Remaining Air | player.air |
| Set Saturation Level | player.saturation |
Inventory
Section titled “Inventory”| Entry | Identifier |
|---|---|
| Add Inventory Menu Row | player.menu_add_row |
| Clear Inventory | player.clear_inventory |
| Clear Items | player.clear_items |
| Cursor Item Equals | player.cursor_equals |
| Expand Inventory Menu | player.menu_expand |
| Give Items | player.give_items |
| Has Item | player.has_item |
| Has Item in Slot | player.has_slot_item |
| Has Room For Item | player.has_room |
| Hotbar Slot Equals | player.hotbar_equals |
| Hotbar Slot Equals | player.slot_equals |
| Is Holding Item in Either Hand | player.holding |
| Is Using Item | player.using_item |
| Is Wearing Item | player.wearing_item |
| Item Is Not On Cooldown | player.no_item_cooldown |
| Open Book | player.open_book |
| Open Container Inventory | player.open_container |
| Open Sign | player.open_sign |
| Remove Inventory Menu Row | player.menu_remove_row |
| Remove Items | player.remove_items |
| Replace Items | player.replace_items |
| Set Armor Items | player.set_armor |
| Set Cursor Item | player.cursor_item |
| Set Entity Item | item.set_item |
| Set Equipment Item | entity.equipment |
| Set Hotbar Items | player.hotbar_items |
| Set Hotbar Slot | player.selected_slot |
| Set Inventory Items | player.inventory_items |
| Set Inventory Menu Item | player.menu_item |
| Set Inventory Menu Name | player.menu_name |
| Set Item Cooldown | player.item_cooldown |
| Set Item in Slot | player.set_slot |
| Set Pickup Delay | item.pickup_delay |
| Show Inventory Menu | player.show_menu |
| Entry | Identifier |
|---|---|
| Append List to List | list.append_list |
| Append Value to List | list.append |
| Create List | list.create |
| Get List Index of Value | list.index |
| Get List Length | list.length |
| Get List Value | list.get |
| Insert List Value | list.insert |
| List Contains Value | list.contains |
| List Size Equals | list.size_equals |
| List Value Equals | list.value_equals |
| Randomize List | list.shuffle |
| Remove Duplicate List Elements | list.deduplicate |
| Remove List Value | list.remove_value |
| Remove List Value at Index | list.remove |
| Reverse List | list.reverse |
| Set List Value | list.set |
| Sort List | list.sort |
| Trim List | list.trim |
Location
Section titled “Location”| Entry | Identifier |
|---|---|
| Align Location | location.align |
| Face Location | location.face |
| Get Item Frame at Location | location.item_frame |
| Get Location Coordinate | location.coord |
| Get Location Direction | location.direction |
| Location Is Near | location.near |
| Raycast from Location | location.raycast |
| Set Location Coordinate | location.set_coordinate |
| Set Location Direction | location.set_direction |
| Set to Center Location | location.center |
| Set to Distance | location.distance |
| Set to Random Location | location.random |
| Shift Location on All Axes | location.shift |
| Shift Location on Vector | location.shift_vector |
Loop Control
Section titled “Loop Control”| Entry | Identifier |
|---|---|
| Skip Iteration | control.continue |
| Stop Repeat | control.break |
Mob Properties
Section titled “Mob Properties”| Entry | Identifier |
|---|---|
| Attach Lead | entity.lead |
| Explode | entity.creeper_explode |
| Get Entity Custom Tag | entity.tag_get |
| Has Wool Color | sheep.has_wool_color |
| Ignite Creeper | entity.creeper_ignite |
| Is Sheared | sheep.is_sheared |
| Ram Target | entity.goat_ram |
| Set AI | living.set_ai |
| Set Allay Dancing | entity.allay_dancing |
| Set Angry | entity.angry |
| Set Animal Age | ageable.age |
| Set Arms Raised | zombie.arms_raised |
| Set Axolotl Pattern | entity.axolotl_variant |
| Set Bee Has Nectar | entity.bee_nectar |
| Set Bee Has Stinger | entity.bee_stinger |
| Set Carrying Chest | entity.chest |
| Set Cat Resting | entity.cat_resting |
| Set Cat Type | entity.cat_type |
| Set Celebrating | entity.celebrate |
| Set Charged | creeper.charged |
| Set Creeper Explosion Power | creeper.power |
| Set Creeper Fuse | creeper.fuse |
| Set Dragon Phase | entity.dragon_phase |
| Set Enderman Held Block | entity.enderman_block |
| Set Fishing Wait Time | fishing.wait |
| Set Fox Leaping | entity.fox_leaping |
| Set Fox Sleeping | entity.fox_sleeping |
| Set Fox Type | entity.fox_type |
| Set Glow Squid Dark Ticks | glow_squid.dark_ticks |
| Set Goat Horns | entity.goat_horns |
| Set Goat Screaming | entity.goat_screaming |
| Set Horse Jump Strength | entity.horse_jump |
| Set Horse Pattern | entity.horse_pattern |
| Set Interaction Responsive | entity.interaction_responsive |
| Set Interaction Size | entity.interaction_size |
| Set Llama Color | entity.llama_color |
| Set Mooshroom Type | entity.mooshroom_type |
| Set Panda Gene | entity.panda_gene |
| Set Panda On Back | entity.panda_on_back |
| Set Panda Rolling | entity.panda_rolling |
| Set Panda Sad Ticks | entity.panda_sad |
| Set Parrot Color | entity.parrot_color |
| Set Rabbit Type | entity.rabbit_type |
| Set Rearing | entity.rearing |
| Set Salmon Type | salmon.variant |
| Set Sheared | sheep.set_sheared |
| Set Shulker Bullet Target | shulker_bullet.target |
| Set Shulker Peek Percent | shulker.peek |
| Set Sitting | sittable.sitting |
| Set Size | slime.size |
| Set Sniffer State | entity.sniffer_state |
| Set Snow Golem Pumpkin | entity.snow_golem_pumpkin |
| Set Temperature Type | entity.temperature |
| Set Tropical Fish Pattern | tropical_fish.pattern |
| Set Vex Charging | entity.vex_charging |
| Set Villager Biome | entity.villager_biome |
| Set Villager Experience | entity.villager_exp |
| Set Villager Profession | entity.villager_profession |
| Set Warden Anger Level | warden.anger |
| Set Wearing Saddle | entity.saddle |
| Set Wolf Sound Type | wolf.sound_variant |
| Set Wolf Type | wolf.variant |
| Set Wool Color | sheep.set_wool_color |
| Set to Baby/Adult | ageable.baby |
| Shear | entity.shear |
| Tame | entity.tame |
| Use Item | entity.use_item |
Movement & Navigation
Section titled “Movement & Navigation”| Entry | Identifier |
|---|---|
| Boost Elytra | player.boost_elytra |
| Can Fly | player.can_fly |
| Face Location | entity.face |
| Force Flight Mode | player.force_flight |
| Is Flying | player.is_flying |
| Is Gliding | living.is_gliding |
| Is In Water | entity.is_in_water |
| Is On Ground | entity.is_on_ground |
| Is Sneaking | player.is_sneaking |
| Is Sprinting | player.is_sprinting |
| Is Swimming | player.is_swimming |
| Jump | mob.jump |
| Launch | player.launch |
| Launch Forward | entity.launch_forward |
| Launch Projectile | entity.launch_projectile |
| Launch Up | entity.launch_up |
| Move to Location | entity.move |
| Ride Entity | entity.ride |
| Set Allow Flight | player.allow_flight |
| Set Collidable | living.collidable |
| Set Compass Target | player.compass |
| Set Flying | player.set_flying |
| Set Friction | entity.friction |
| Set Gliding | living.gliding |
| Set Gravity | entity.set_gravity |
| Set Riptiding | entity.riptiding |
| Set Rotation | entity.rotation |
| Set Target | entity.target |
| Set Velocity | entity.velocity |
| Set Walk Speed | player.walk_speed |
| Spectate Target | player.spectate_target |
| Teleport | entity.teleport |
Number
Section titled “Number”| Entry | Identifier |
|---|---|
| Add Numbers (+) | math.add |
| Clamp Number | math.clamp |
| Decrement Number (-=) | math.decrement |
| Divide Numbers (÷) | math.divide |
| Increment Number (+=) | math.increment |
| Linear Interpolation | math.interpolate |
| Multiply Numbers (×) | math.multiply |
| Round Number | math.round |
| Set to Absolute Value | math.abs |
| Set to Arc Tangent of 2 Numbers | math.atan2 |
| Set to Average Number | math.average |
| Set to Bitwise Operation | math.bitwise |
| Set to Cosine | math.cos |
| Set to Exponential | math.power |
| Set to Logarithm | math.log |
| Set to Maximum Number | math.max |
| Set to Minimum Number | math.min |
| Set to Normally Distributed Random Number | math.normal_random |
| Set to Random Number | number.random |
| Set to Remainder (%) | math.remainder |
| Set to Root | math.root |
| Set to Sine | math.sin |
| Set to Tangent | math.tan |
| Subtract Numbers (-) | math.subtract |
| Wrap Number | math.wrap |
Potion
Section titled “Potion”| Entry | Identifier |
|---|---|
| Get Potion Effect Amplifier | potion.amplifier |
| Get Potion Effect Duration | potion.duration |
| Get Potion Effect Type | potion.type |
| Set Potion Effect Amplifier | potion.set_amplifier |
| Set Potion Effect Duration | potion.set_duration |
| Set Potion Effect Type | potion.set_type |
Settings
Section titled “Settings”| Entry | Identifier |
|---|---|
| Allow Placing/Breaking Blocks | player.allow_blocks |
| Close Inventory | player.close_inventory |
| Disallow Placing/Breaking Blocks | player.deny_blocks |
| Give Experience | player.give_exp |
| Has Custom Tag | entity.has_tag |
| Is in Game Mode | player.in_game_mode |
| Remove Entity Custom Tag | entity.tag_remove |
| Reset Player Time | player.reset_time |
| Set Allow Hand Crafting | player.hand_crafting |
| Set Death Drops Enabled | living.death_drops |
| Set Entity Custom Tag (Number) | entity.tag_number |
| Set Entity Custom Tag (String) | entity.tag_string |
| Set Experience Level | player.level |
| Set Experience Progress | player.set_exp |
| Set Game Mode | player.set_game_mode |
| Set Instant Respawn | player.instant_respawn |
| Set Inventory Kept | player.keep_inventory |
| Set Invulnerable | entity.set_invulnerable |
| Set Player Time (Fixed) | player.time |
| Set Player Weather | player.weather |
| Set PvP Allowed | player.pvp |
| Set Scoreboard Default Number Format | player.score_format |
| Set Scoreboard Line Number Format | player.score_line_format |
| ShowDemo | player.show_demo |
| Entry | Identifier |
|---|---|
| Get Sound Pitch | sound.pitch |
| Get Sound Type | sound.type |
| Get Sound Volume | sound.volume |
| Set Sound Pitch | sound.set_pitch |
| Set Sound Type | sound.set_type |
| Set Sound Volume | sound.set_volume |
Spawning
Section titled “Spawning”| Entry | Identifier |
|---|---|
| Create Explosion | plot.explosion |
| Place Item Frame | plot.place_item_frame |
| Spawn Area of Effect Cloud | plot.spawn_potion_cloud |
| Spawn Armor Stand | plot.spawn_armor_stand |
| Spawn Block Display | plot.spawn_block_display |
| Spawn End Crystal | plot.spawn_crystal |
| Spawn Evoker Fangs | plot.spawn_fangs |
| Spawn Experience Orb | plot.spawn_experience |
| Spawn Eye of Ender | plot.spawn_ender_eye |
| Spawn Falling Block | plot.spawn_falling_block |
| Spawn Firework | plot.spawn_firework |
| Spawn Interaction Entity | plot.spawn_interaction |
| Spawn Item | plot.spawn_item |
| Spawn Item Display | plot.spawn_item_display |
| Spawn Mob | plot.spawn_mob |
| Spawn Primed TNT | plot.spawn_tnt |
| Spawn Shulker Bullet | plot.spawn_shulker_bullet |
| Spawn Text Display | plot.spawn_text_display |
| Spawn Vehicle | plot.spawn_vehicle |
| Summon Lightning | plot.lightning |
String
Section titled “String”| Entry | Identifier |
|---|---|
| Clear Formatting | text.clear_formatting |
| Compress to Gzip | text.gzip |
| Decode from Base64 | text.base64_decode |
| Decompress from Gzip | text.gunzip |
| Encode to Base64 | text.base64_encode |
| Format Timestamp | text.timestamp |
| Get All Named Regex Groups | text.regex_named |
| Get All Regex Groups | text.regex_groups |
| Get Index of Substring | text.index |
| Get Regex Capture Group | text.regex_group |
| Get Regex Capture Group (Name) | text.regex_named_group |
| Get String Length | text.length |
| Get Text Content | text.content |
| Get Text Content Length | text.content_length |
| Join String | string.join |
| Parse Number from String | text.parse_number |
| Remove String | text.remove |
| Repeat String | text.repeat |
| Replace String | text.replace |
| Set String Case | text.case |
| Set to String | value.text |
| Split String | text.split |
| String Ends With | value.ends_with |
| String Matches | value.string_matches |
| Translate Legacy Colors | text.legacy |
| Trim String | text.trim |
Timing
Section titled “Timing”| Entry | Identifier |
|---|---|
| Wait | control.wait |
Variables
Section titled “Variables”| Entry | Identifier |
|---|---|
| Coalesce (??) | value.coalesce |
| Convert JSON to Value | value.json_decode |
| Convert Value to JSON | value.json_encode |
| Number < | variable.less |
| Number > | variable.greater |
| Number ≤ | variable.less_equal |
| Number ≥ | variable.greater_equal |
| String Contains | variable.contains |
| String Starts With | variable.starts_with |
| Value != | variable.not_equal |
| Value = | variable.equal |
| Value Is Empty | value.is_empty |
| Value Is Type | value.is_type |
| Value Is Within Range | value.in_range |
| Variable Exists | variable.is_assigned |
Vector
Section titled “Vector”| Entry | Identifier |
|---|---|
| Add Vectors | vector.add |
| Align Vector | vector.align |
| Get Vector Component | vector.component |
| Get Vector Length | vector.length |
| Multiply Vector | vector.multiply |
| Reflect Vector | vector.reflect |
| Rotate Vector Around Vector | vector.rotate |
| Set Vector Component | vector.set_component |
| Set Vector Length | vector.set_length |
| Set to Cross Product | vector.cross |
| Set to Dot Product | vector.dot |
| Set to Vector | vector.create |
| Set to Vector Between Locations | vector.between |
| Subtract Vectors | vector.subtract |