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Plot Stop

Runs during program shutdown. Keep cleanup bounded; normal gameplay and detached work cannot be assumed to continue.

Event → Choose Operation → Plot → Plot Stop. Configure with Dev access and compile.

No implicit entity/Player target. Use explicit compatible Variables for target actions.

Use Game Values and Target Objects appropriate to this event. Unavailable event data reports an error rather than silently producing a usable default.

Event: Plot Stop
Set Variable: Public String lastEvent ← "Plot Stop"

Declare any Public destination first. Test by performing the described interaction in Play; some events require the matching entity/item/game context. Use the example as an observation handler, then replace it with your intended behavior.

Event mutations/cancellation must run while the original synchronous event is active. A Wait or suspension ends that opportunity. Captured event values can remain readable afterward. Check that participants still belong to Play before applying later actions. Repeated movement/interaction triggers can create many tasks if each starts detached work.

Events and targets · Control flow · Async calls

Reference identifier: plot_stop.