Event Projectile
The direct projectile for launch/hit/bow/projectile damage and projectile-caused death events, independently of its shooter.
Type and selection
Section titled “Type and selection”Result type: Entity. Find it through Objects → Game Values → Event → Event Projectile. Use it as a compatible input or read it into a typed Variable; it is not a writable destination.
Required context
Section titled “Required context”Requires the matching event snapshot; using it in an unrelated event reports unavailable data.
Example
Section titled “Example”Event: Player Shoot Projectile Set Variable: Private Entity observed ← Game Value: Event ProjectileTrigger this event in Play, with the matching interaction or entity context, and inspect the assigned value. Moving this input to an unrelated event can make it unavailable. The destination must use the type shown above.
Timing and failure behavior
Section titled “Timing and failure behavior”Supported event-specific values are snapshotted for reads after suspension. Ordinary entity/player values read eligible current context; this does not guarantee that an old target remains valid after Wait. Declare compatible result types and handle expected absence explicitly.
Values · Targets · Expressions
Reference identifier: event_projectile.