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Walk Speed

Player walk speed in Craftly’s percentage convention: native speed multiplied by 500.

Result type: Number. Find it through Objects → Game Values → Player → Walk Speed. Use it as a compatible input or read it into a typed Variable; it is not a writable destination.

Requires a compatible current Player target.

Event: Player Right Click
Set Variable: Private Number observed ← Game Value: Walk Speed

Trigger this event in Play, with the matching interaction or entity context, and inspect the assigned value. Moving this input to an unrelated event can make it unavailable. The destination must use the type shown above.

Supported event-specific values are snapshotted for reads after suspension. Ordinary entity/player values read eligible current context; this does not guarantee that an old target remains valid after Wait. Declare compatible result types and handle expected absence explicitly.

Values · Targets · Expressions

Reference identifier: walk_speed.