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Set Animal Age

Use Set Animal Age on a compatible Ageable receiver.

Call Method → Target Object: Ageable or a compatible subtype → Choose Operation → Mob Properties. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Age in Ticks Number Value Required Required
Lock Age Boolean Value Required Required

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Set Animal Age
Target Object: Ageable target in this plot
Age in Ticks: 20
Lock Age: true

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Reference identifier: ageable.age.