Set Armor Stand Slot Interactions
Use Set Armor Stand Slot Interactions on a compatible ArmorStand receiver.
Where to find it
Section titled “Where to find it”Call Method → Target Object: ArmorStand or a compatible subtype → Choose Operation → Appearance. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Slot (or ALL) | String | Value | Optional | ALL |
| Interactions (ALL, TAKE_SWAP, TAKE, PLACE, NONE) | String | Value | Optional | ALL |
Result and behavior
Section titled “Result and behavior”Applies its behavior to the configured receiver; it does not create a separate value-result destination.
Configuration example
Section titled “Configuration example”Block: Call MethodOperation: Set Armor Stand Slot InteractionsTarget Object: ArmorStand target in this plotSlot (or ALL): ALLInteractions (ALL, TAKE_SWAP, TAKE, PLACE, NONE): ALLUse this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.
Runtime validation: Unknown interaction mode.
Runtime validation: Not an armor stand slot.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: armorstand.slots.