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Set End Crystal Beam

Use Set End Crystal Beam on a compatible EnderCrystal receiver.

Call Method → Target Object: EnderCrystal or a compatible subtype → Choose Operation → Appearance. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Location (omit to clear) Location Value Optional Omitted; see behavior below

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Set End Crystal Beam
Target Object: EnderCrystal target in this plot
Location (omit to clear): (omit for this example)

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Reference identifier: crystal.beam.