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Set Display Rotation from Axis-Angle

Use Set Display Rotation from Axis-Angle on a compatible Display receiver.

Call Method → Target Object: Display or a compatible subtype → Choose Operation → Appearance. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Axis Vector Value Required Required
Degrees Number Value Required Required
Right Rotation Boolean Value Optional false

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Set Display Rotation from Axis-Angle
Target Object: Display target in this plot
Axis: Vector (0, 1, 0)
Degrees: 1
Right Rotation: false

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Runtime validation: Rotation axis cannot be zero.

Reference identifier: display.axis_angle.