Set Display Transformation Matrix
Requires exactly 16 finite row-major Numbers in ±1,000,000. The last row must be 0, 0, 0, 1. Invalid input does not partially update the display.
Where to find it
Section titled “Where to find it”Call Method → Target Object: Display or a compatible subtype → Choose Operation → Appearance. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Row-Major Matrix (16 Numbers) | List |
Value | Required | Required |
Result and behavior
Section titled “Result and behavior”Applies its behavior to the configured receiver; it does not create a separate value-result destination.
Configuration example
Section titled “Configuration example”Block: Call MethodOperation: Set Display Transformation MatrixTarget Object: Display target in this plotRow-Major Matrix (16 Numbers): a declared List containing two compatible elementsUse this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: display.matrix.