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Set Display Transformation Matrix

Requires exactly 16 finite row-major Numbers in ±1,000,000. The last row must be 0, 0, 0, 1. Invalid input does not partially update the display.

Call Method → Target Object: Display or a compatible subtype → Choose Operation → Appearance. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Row-Major Matrix (16 Numbers) List Value Required Required

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Set Display Transformation Matrix
Target Object: Display target in this plot
Row-Major Matrix (16 Numbers): a declared List containing two compatible elements

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Reference identifier: display.matrix.