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Ram Target

Use Ram Target on a compatible Goat receiver.

Call Method → Target Object: Goat or a compatible subtype → Choose Operation → Mob Properties. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Target Target Value Required Required

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Ram Target
Target Object: Goat target in this plot
Target: a valid target of the required subtype in Play

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Runtime validation: Expected Living Entity.

Reference identifier: entity.goat_ram.