Launch Forward
Use Launch Forward on a compatible Entity receiver.
Where to find it
Section titled “Where to find it”Call Method → Target Object: Entity or a compatible subtype → Choose Operation → Movement & Navigation. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Launch Power | Number | Value | Required | Required |
| Add to Current Velocity | Boolean | Value | Optional | true |
| Use Pitch | Boolean | Value | Optional | true |
Result and behavior
Section titled “Result and behavior”Forward follows the target’s orientation, including pitch by default. Add Current Velocity defaults true. Speed uses blocks/tick and resulting velocity is bounded to 100 blocks/tick.
Applies its behavior to the configured receiver; it does not create a separate value-result destination.
Configuration example
Section titled “Configuration example”Block: Call MethodOperation: Launch ForwardTarget Object: Entity target in this plotLaunch Power: 1Add to Current Velocity: trueUse Pitch: trueUse this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.
Runtime validation: Horizontal direction is zero.
Runtime validation: Velocity exceeds 100 blocks per tick.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: entity.launch_forward.