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Launch Forward

Use Launch Forward on a compatible Entity receiver.

Call Method → Target Object: Entity or a compatible subtype → Choose Operation → Movement & Navigation. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Launch Power Number Value Required Required
Add to Current Velocity Boolean Value Optional true
Use Pitch Boolean Value Optional true

Forward follows the target’s orientation, including pitch by default. Add Current Velocity defaults true. Speed uses blocks/tick and resulting velocity is bounded to 100 blocks/tick.

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Launch Forward
Target Object: Entity target in this plot
Launch Power: 1
Add to Current Velocity: true
Use Pitch: true

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Runtime validation: Horizontal direction is zero.

Runtime validation: Velocity exceeds 100 blocks per tick.

Reference identifier: entity.launch_forward.