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Launch Projectile

Use Launch Projectile on a compatible LivingEntity receiver.

Call Method → Target Object: LivingEntity or a compatible subtype → Choose Operation → Movement & Navigation. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Projectile Type String Value Required Required
Velocity Vector Value Required Required

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Launch Projectile
Target Object: LivingEntity target in this plot
Projectile Type: example
Velocity: Vector (0, 1, 0)

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Runtime validation: Unsupported projectile type.

Runtime validation: Projectile velocity exceeds limit.

Reference identifier: entity.launch_projectile.