Launch Up
Use Launch Up on a compatible Entity receiver.
Where to find it
Section titled “Where to find it”Call Method → Target Object: Entity or a compatible subtype → Choose Operation → Movement & Navigation. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Launch Power | Number | Value | Required | Required |
| Add to Current Velocity | Boolean | Value | Optional | true |
Result and behavior
Section titled “Result and behavior”Speed is measured in blocks/tick. Add Current Velocity defaults to true; disabling it replaces velocity. Resulting speed must remain within 100 blocks/tick.
Applies its behavior to the configured receiver; it does not create a separate value-result destination.
Configuration example
Section titled “Configuration example”Block: Call MethodOperation: Launch UpTarget Object: Entity target in this plotLaunch Power: 1Add to Current Velocity: trueUse this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.
Runtime validation: Velocity exceeds 100 blocks per tick.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: entity.launch_up.