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Set Projectile Shooter

Use Set Projectile Shooter on a compatible Projectile receiver.

Call Method → Target Object: Projectile or a compatible subtype → Choose Operation → Entity Lifecycle & Types. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Shooter Target Value Required Required

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Set Projectile Shooter
Target Object: Projectile target in this plot
Shooter: a valid target of the required subtype in Play

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Runtime validation: Target cannot shoot projectiles.

Reference identifier: entity.projectile_shooter.