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Ride Entity

Use Ride Entity on a compatible Entity receiver.

Call Method → Target Object: Entity or a compatible subtype → Choose Operation → Movement & Navigation. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Vehicle Target Value Required Required

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Ride Entity
Target Object: Entity target in this plot
Vehicle: a valid target of the required subtype in Play

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Runtime validation: Cannot ride this target.

Reference identifier: entity.ride.