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Set Fire Ticks

Use Set Fire Ticks on a compatible Entity receiver.

Call Method → Target Object: Entity or a compatible subtype → Choose Operation → Effects. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Fire ticks Number Value Required Required Nonnegative.

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Set Fire Ticks
Target Object: Entity target in this plot
Fire ticks: 20

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Reference identifier: entity.set_fire_ticks.