Tame
Uses a UUID or already cached player name; no network lookup occurs. Omission untames.
Where to find it
Section titled “Where to find it”Call Method → Target Object: Animals or a compatible subtype → Choose Operation → Mob Properties. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Owner UUID or Cached Name (omit to untame) | String | Value | Optional | Omitted; see behavior below |
Result and behavior
Section titled “Result and behavior”Applies its behavior to the configured receiver; it does not create a separate value-result destination.
Configuration example
Section titled “Configuration example”Block: Call MethodOperation: TameTarget Object: Animals target in this plotOwner UUID or Cached Name (omit to untame): (omit for this example)Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.
Runtime validation: Owner name is not cached; use their UUID.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: entity.tame.