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Set Velocity

Sets velocity, optionally adding the current velocity. All components must be finite and the resulting speed at most 100 blocks/tick.

Call Method → Target Object: Entity or a compatible subtype → Choose Operation → Movement & Navigation. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Velocity Vector Value Required Required
Add to Current Velocity Boolean Value Required Required

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Set Velocity
Target Object: Entity target in this plot
Velocity: Vector (0, 1, 0)
Add to Current Velocity: true

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Runtime validation: Velocity must be finite and at most 100 blocks per tick.

Reference identifier: entity.velocity.