Set Event Projectile
Use Set Event Projectile with the ordered inputs below.
Where to find it
Section titled “Where to find it”Call Method → No Object → Choose Operation → Event Control. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Value | Target | Value | Required | Required |
Result and behavior
Section titled “Result and behavior”Controls the current structure/task or changes the world/event as described. No separate value result is returned.
Configuration example
Section titled “Configuration example”Block: Call Method → No ObjectOperation: Set Event ProjectileValue: a valid target of the required subtype in PlayUse this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”Requires the matching live synchronous event. Change the event before Wait/suspension; snapshots remain readable afterward but the original event cannot be mutated.
Runtime validation: Expected projectile target.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: event.projectile.