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Set Event Projectile

Use Set Event Projectile with the ordered inputs below.

Call Method → No Object → Choose Operation → Event Control. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Value Target Value Required Required

Controls the current structure/task or changes the world/event as described. No separate value result is returned.

Block: Call Method → No Object
Operation: Set Event Projectile
Value: a valid target of the required subtype in Play

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

Requires the matching live synchronous event. Change the event before Wait/suspension; snapshots remain readable afterward but the original event cannot be mutated.

Runtime validation: Expected projectile target.

Reference identifier: event.projectile.