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Set Crossbow Projectiles

Copies the source Item, replacing charged projectiles. Omit the optional projectiles group to clear; projectile compatibility is validated.

Set Variable → Operations → Choose Operation → Item. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Result Item Variable binding Required Required
Item to Change (omit for destination) Item Value Optional Omitted; see behavior below
Projectiles Item Value Optional; ordered plural group Omitted; see behavior below

Stores the result in the first configured destination Variable. Its type must match the result and any generic element/key types.

Block: Set Variable → Operations
Operation: Set Crossbow Projectiles
Result: Private Item result
Item to Change (omit for destination): (omit for this example)
Projectiles: (omit for this example)

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

Item transformations copy their source metadata. For optional Item to Change, omission uses the current destination Item, which must already be assigned. An Item output does not automatically replace a player’s held stack; use a suitable inventory action afterward.

Runtime validation: Expected Crossbow.

Runtime validation: Crossbows accept up to 4,096 arrows or fireworks.

Reference identifier: item.crossbow_set.