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Set Item Glowing

Use Set Item Glowing with the ordered inputs below.

Set Variable → Operations → Choose Operation → Item. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Result Item Variable binding Required Required
Item Item Value Required Required
Option Default Choices
Glowing Enable Enable, Disable, Default

These choices belong to the operation configuration, not additional positional arguments.

Stores the result in the first configured destination Variable. Its type must match the result and any generic element/key types.

Block: Set Variable → Operations
Operation: Set Item Glowing
Result: Private Item result
Item: Stone

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

Item transformations copy their source metadata. For optional Item to Change, omission uses the current destination Item, which must already be assigned. An Item output does not automatically replace a player’s held stack; use a suitable inventory action afterward.

Runtime validation: Choose a non-Air item.

Runtime validation: Lore is limited to 128 lines and 32,768 characters.

Reference identifier: item.glowing.