Item Has Enchantment
Tests Item Has Enchantment using the configured inputs. Its Boolean result selects whether the If body runs; it does not assign a numeric result.
Where to find it
Section titled “Where to find it”If → Choose Operation → Item. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Item | Item | Value | Required | Required |
| Enchantment Key | String | Value | Required | Required |
Result and behavior
Section titled “Result and behavior”Returns a Boolean test for If.
Configuration example
Section titled “Configuration example”Block: IfOperation: Item Has EnchantmentItem: StoneEnchantment Key: minecraft:sharpnessUse this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”Runtime validation: Unknown enchantment.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: item.has_enchant.