Set Pickup Delay
Use Set Pickup Delay on a compatible Item receiver.
Where to find it
Section titled “Where to find it”Call Method → Target Object: Item or a compatible subtype → Choose Operation → Inventory. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Pickup Delay in Ticks | Number | Value | Required | Required |
Result and behavior
Section titled “Result and behavior”Applies its behavior to the configured receiver; it does not create a separate value-result destination.
Configuration example
Section titled “Configuration example”Block: Call MethodOperation: Set Pickup DelayTarget Object: Item target in this plotPickup Delay in Ticks: 20Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.
Item transformations copy their source metadata. For optional Item to Change, omission uses the current destination Item, which must already be assigned. An Item output does not automatically replace a player’s held stack; use a suitable inventory action afterward.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: item.pickup_delay.