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Set Item Color

Use Set Item Color with the ordered inputs below.

Set Variable → Operations → Choose Operation → Item. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Result Item Variable binding Required Required
Item Item Value Required Required
Color Color Value Required Required

Stores the result in the first configured destination Variable. Its type must match the result and any generic element/key types.

Block: Set Variable → Operations
Operation: Set Item Color
Result: Private Item result
Item: Stone
Color: #FF0000

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

Item transformations copy their source metadata. For optional Item to Change, omission uses the current destination Item, which must already be assigned. An Item output does not automatically replace a player’s held stack; use a suitable inventory action afterward.

Runtime validation: Expected dyeable leather item.

Runtime validation: Normal cannot be zero.

Runtime validation: Axis cannot be zero.

Runtime validation: Axis must be X, Y, or Z.

Reference identifier: item.set_color.