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Set Item Durability

Use Set Item Durability with the ordered inputs below.

Set Variable → Operations → Choose Operation → Item. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Result Item Variable binding Required Required
Item Item Value Required Required
Durability Value Number Value Required Required
Option Default Choices
Durability Type Set Damage Set Damage, Set Damage Percentage, Set Remaining, Set Remaining Percentage

These choices belong to the operation configuration, not additional positional arguments.

Stores the result in the first configured destination Variable. Its type must match the result and any generic element/key types.

Block: Set Variable → Operations
Operation: Set Item Durability
Result: Private Item result
Item: Stone
Durability Value: 1

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

Item transformations copy their source metadata. For optional Item to Change, omission uses the current destination Item, which must already be assigned. An Item output does not automatically replace a player’s held stack; use a suitable inventory action afterward.

Runtime validation: Choose an item with durability.

Runtime validation: Item has no durability.

Reference identifier: item.set_damage.