Set Item Durability
Use Set Item Durability with the ordered inputs below.
Where to find it
Section titled “Where to find it”Set Variable → Operations → Choose Operation → Item. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Result | Item | Variable binding | Required | Required |
| Item | Item | Value | Required | Required |
| Durability Value | Number | Value | Required | Required |
Options and tags
Section titled “Options and tags”| Option | Default | Choices |
|---|---|---|
| Durability Type | Set Damage | Set Damage, Set Damage Percentage, Set Remaining, Set Remaining Percentage |
These choices belong to the operation configuration, not additional positional arguments.
Result and behavior
Section titled “Result and behavior”Stores the result in the first configured destination Variable. Its type must match the result and any generic element/key types.
Configuration example
Section titled “Configuration example”Block: Set Variable → OperationsOperation: Set Item DurabilityResult: Private Item resultItem: StoneDurability Value: 1Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”Item transformations copy their source metadata. For optional Item to Change, omission uses the current destination Item, which must already be assigned. An Item output does not automatically replace a player’s held stack; use a suitable inventory action afterward.
Runtime validation: Choose an item with durability.
Runtime validation: Item has no durability.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: item.set_damage.