Skip to content

Set Entity Item

Use Set Entity Item on a compatible Item receiver.

Call Method → Target Object: Item or a compatible subtype → Choose Operation → Inventory. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Item Item Value Required Required

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Set Entity Item
Target Object: Item target in this plot
Item: Stone

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Item transformations copy their source metadata. For optional Item to Change, omission uses the current destination Item, which must already be assigned. An Item output does not automatically replace a player’s held stack; use a suitable inventory action afterward.

Reference identifier: item.set_item.