Set Armor Trim
Use Set Armor Trim with the ordered inputs below.
Where to find it
Section titled “Where to find it”Set Variable → Operations → Choose Operation → Item. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Result | Item | Variable binding | Required | Required |
| Item to Change (omit for destination) | Item | Value | Optional | Omitted; see behavior below |
| Trim Pattern | String | Value | Optional | none |
| Trim Material | String | Value | Optional | amethyst |
Result and behavior
Section titled “Result and behavior”Stores the result in the first configured destination Variable. Its type must match the result and any generic element/key types.
Configuration example
Section titled “Configuration example”Block: Set Variable → OperationsOperation: Set Armor TrimResult: Private Item resultItem to Change (omit for destination): (omit for this example)Trim Pattern: noneTrim Material: amethystUse this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”Item transformations copy their source metadata. For optional Item to Change, omission uses the current destination Item, which must already be assigned. An Item output does not automatically replace a player’s held stack; use a suitable inventory action afterward.
Runtime validation: Expected armor.
Runtime validation: Unknown trim pattern/material.
Runtime validation: Unknown item setter.
Runtime validation: Choose a typed JSON result variable.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: item.trim_set.