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Set Armor Trim

Use Set Armor Trim with the ordered inputs below.

Set Variable → Operations → Choose Operation → Item. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Result Item Variable binding Required Required
Item to Change (omit for destination) Item Value Optional Omitted; see behavior below
Trim Pattern String Value Optional none
Trim Material String Value Optional amethyst

Stores the result in the first configured destination Variable. Its type must match the result and any generic element/key types.

Block: Set Variable → Operations
Operation: Set Armor Trim
Result: Private Item result
Item to Change (omit for destination): (omit for this example)
Trim Pattern: none
Trim Material: amethyst

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

Item transformations copy their source metadata. For optional Item to Change, omission uses the current destination Item, which must already be assigned. An Item output does not automatically replace a player’s held stack; use a suitable inventory action afterward.

Runtime validation: Expected armor.

Runtime validation: Unknown trim pattern/material.

Runtime validation: Unknown item setter.

Runtime validation: Choose a typed JSON result variable.

Reference identifier: item.trim_set.