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Set Miscellaneous Attribute

Use Set Miscellaneous Attribute on a compatible LivingEntity receiver.

Call Method → Target Object: LivingEntity or a compatible subtype → Choose Operation → Health & Combat. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Attribute Key String Value Required Required
Base Value Number Value Optional Omitted; see behavior below

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Set Miscellaneous Attribute
Target Object: LivingEntity target in this plot
Attribute Key: example
Base Value: (omit for this example)

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Runtime validation: Attribute is not supported by this entity.

Reference identifier: living.attribute.