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Set Health

Use Set Health on a compatible LivingEntity receiver.

Call Method → Target Object: LivingEntity or a compatible subtype → Choose Operation → Health & Combat. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Health Number Value Required Required Nonnegative.

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Set Health
Target Object: LivingEntity target in this plot
Health: 20

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Runtime validation: Health exceeds target maximum.

Reference identifier: living.set_health.