Allow Placing/Breaking Blocks
Use Allow Placing/Breaking Blocks on a compatible Player receiver.
Where to find it
Section titled “Where to find it”Call Method → Target Object: Player or a compatible subtype → Choose Operation → Settings. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Blocks | Item | Value | Optional; ordered plural group | Omitted; see behavior below |
Result and behavior
Section titled “Result and behavior”Applies its behavior to the configured receiver; it does not create a separate value-result destination.
Configuration example
Section titled “Configuration example”Block: Call MethodOperation: Allow Placing/Breaking BlocksTarget Object: Player target in this plotBlocks: (omit for this example)Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: player.allow_blocks.