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Boost Elytra

Use Boost Elytra on a compatible Player receiver.

Call Method → Target Object: Player or a compatible subtype → Choose Operation → Movement & Navigation. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Firework Rocket Item Value Required Required

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Boost Elytra
Target Object: Player target in this plot
Firework Rocket: Firework Rocket

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Runtime validation: Glide with an elytra and supply a Firework Rocket.

Reference identifier: player.boost_elytra.