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Set Boss Bar

Use Set Boss Bar on a compatible Player receiver.

Call Method → Target Object: Player or a compatible subtype → Choose Operation → Appearance. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
ID String Value Required Required
Title String Value Required Required
Progress (0–100) Number Value Required Required
Color String Value Required Required
Style String Value Required Required

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Set Boss Bar
Target Object: Player target in this plot
ID: example
Title: example
Progress (0–100): 1
Color: example
Style: example

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Reference identifier: player.boss_bar.