Display Equipment Change
Use Display Equipment Change on a compatible Player receiver.
Where to find it
Section titled “Where to find it”Call Method → Target Object: Player or a compatible subtype → Choose Operation → Appearance. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Living Entity | Target | Value | Required | Required |
| Item | Item | Value | Required | Required |
| Equipment Slot | String | Value | Optional | HAND |
Result and behavior
Section titled “Result and behavior”Applies its behavior to the configured receiver; it does not create a separate value-result destination.
Configuration example
Section titled “Configuration example”Block: Call MethodOperation: Display Equipment ChangeTarget Object: Player target in this plotLiving Entity: a valid target of the required subtype in PlayItem: StoneEquipment Slot: HANDUse this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.
Runtime validation: Expected Living Entity.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: player.display_equipment.