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Display Equipment Change

Use Display Equipment Change on a compatible Player receiver.

Call Method → Target Object: Player or a compatible subtype → Choose Operation → Appearance. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Living Entity Target Value Required Required
Item Item Value Required Required
Equipment Slot String Value Optional HAND

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Display Equipment Change
Target Object: Player target in this plot
Living Entity: a valid target of the required subtype in Play
Item: Stone
Equipment Slot: HAND

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Runtime validation: Expected Living Entity.

Reference identifier: player.display_equipment.