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Set Experience

Sets experience using LEVEL, POINTS, or PERCENT. PERCENT uses 0–100; this differs from the older 0–1 Experience Progress action input.

Call Method → Target Object: Player or a compatible subtype → Choose Operation → Health & Combat. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Experience Number Value Required Required
Mode (LEVEL, POINTS, PERCENT) String Value Optional LEVEL

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Set Experience
Target Object: Player target in this plot
Experience: 1
Mode (LEVEL, POINTS, PERCENT): LEVEL

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Runtime validation: Mode must be LEVEL, POINTS, or PERCENT.

Reference identifier: player.experience.