Skip to content

Give Saturation

Use Give Saturation on a compatible Player receiver.

Call Method → Target Object: Player or a compatible subtype → Choose Operation → Health & Combat. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Amount Number Value Required Required

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Give Saturation
Target Object: Player target in this plot
Amount: 1

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Runtime validation: Saturation must be from 0 to 20; added amount must be nonnegative.

Reference identifier: player.give_saturation.