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Kick

Returns an eligible playing participant to the lobby. It does not issue a Minecraft disconnect.

Call Method → Target Object: Player or a compatible subtype → Choose Operation → Entity Lifecycle & Types. Requires Dev access to configure, then a successful compile to activate.

No ordered value arguments. Configure the receiver or nested body when applicable.

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Kick
Target Object: Player target in this plot

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Reference identifier: player.kick.