Item Is Not On Cooldown
Tests Item Is Not On Cooldown using the configured inputs. Its Boolean result selects whether the If body runs; it does not assign a numeric result.
Where to find it
Section titled “Where to find it”If → Target Object: Player or a compatible subtype → Choose Operation → Inventory. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Item Type | Item | Value | Required | Required |
Result and behavior
Section titled “Result and behavior”Returns a Boolean test for If.
Configuration example
Section titled “Configuration example”Block: IfOperation: Item Is Not On CooldownTarget Object: Player target in this plotItem Type: StoneUse this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: player.no_item_cooldown.