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Open Sign

Use Open Sign on a compatible Player receiver.

Call Method → Target Object: Player or a compatible subtype → Choose Operation → Inventory. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Sign Location Location Value Required Required
Back Face Boolean Value Optional false

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Open Sign
Target Object: Player target in this plot
Sign Location: Location A in the play area
Back Face: false

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Runtime validation: Expected sign block.

Runtime validation: Cannot edit a waxed sign.

Reference identifier: player.open_sign.