Open Sign
Use Open Sign on a compatible Player receiver.
Where to find it
Section titled “Where to find it”Call Method → Target Object: Player or a compatible subtype → Choose Operation → Inventory. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Sign Location | Location | Value | Required | Required |
| Back Face | Boolean | Value | Optional | false |
Result and behavior
Section titled “Result and behavior”Applies its behavior to the configured receiver; it does not create a separate value-result destination.
Configuration example
Section titled “Configuration example”Block: Call MethodOperation: Open SignTarget Object: Player target in this plotSign Location: Location A in the play areaBack Face: falseUse this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.
Runtime validation: Expected sign block.
Runtime validation: Cannot edit a waxed sign.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: player.open_sign.