Display Particle Effect
Use Display Particle Effect on a compatible Player receiver.
Where to find it
Section titled “Where to find it”Call Method → Target Object: Player or a compatible subtype → Choose Operation → Effects. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Particle | Particle | Value | Required | Required |
| Location | Location | Value | Required | Required |
| Additional Particle Effects | Particle | Value | Optional; ordered plural group | Omitted; see behavior below |
Result and behavior
Section titled “Result and behavior”Currently supports the Particle editor’s Void-data effects. One particle is played per supplied effect; the first is required and the optional final ordered group supports up to 256 total. Particle shape/animation and data-bearing particle authoring are not implemented.
Applies its behavior to the configured receiver; it does not create a separate value-result destination.
Configuration example
Section titled “Configuration example”Block: Call MethodOperation: Display Particle EffectTarget Object: Player target in this plotParticle: Particle: FlameLocation: Location A in the play areaAdditional Particle Effects: (omit for this example)Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.
Runtime validation: Use 1–256 particle effects.
Runtime validation: This particle requires structured data that the Particle editor does not yet define.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: player.particle.