Display Pick Up Animation
Use Display Pick Up Animation on a compatible Player receiver.
Where to find it
Section titled “Where to find it”Call Method → Target Object: Player or a compatible subtype → Choose Operation → Appearance. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Dropped Item | Target | Value | Required | Required |
Result and behavior
Section titled “Result and behavior”Applies its behavior to the configured receiver; it does not create a separate value-result destination.
Configuration example
Section titled “Configuration example”Block: Call MethodOperation: Display Pick Up AnimationTarget Object: Player target in this plotDropped Item: a valid target of the required subtype in PlayUse this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.
Runtime validation: Expected a dropped Item target.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: player.pickup_animation.