Send to Plot
Use Send to Plot on a compatible Player receiver.
Where to find it
Section titled “Where to find it”Call Method → Target Object: Player or a compatible subtype → Choose Operation → Entity Lifecycle & Types. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Plot ID | Number | Value | Required | Required |
Result and behavior
Section titled “Result and behavior”The receiver sees a Join/Decline request for the destination Craftly plot. It is not an immediate teleport or Minecraft disconnect. Normal join/capacity checks apply on acceptance. Session changes, a stopped source program, or a deleted destination invalidate stale prompts.
Applies its behavior to the configured receiver; it does not create a separate value-result destination.
Configuration example
Section titled “Configuration example”Block: Call MethodOperation: Send to PlotTarget Object: Player target in this plotPlot ID: 1Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: player.send_to_plot.