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Set Visual Shoulder Parrot

Changes visual shoulder parrot state using the configured side and variant/removal choice. Temporary player state is restored by program cleanup.

Call Method → Target Object: Player or a compatible subtype → Choose Operation → Appearance. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Shoulder String Value Optional LEFT
Parrot (REMOVE, RED, BLUE, GREEN, CYAN, GRAY) String Value Optional REMOVE

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Set Visual Shoulder Parrot
Target Object: Player target in this plot
Shoulder: LEFT
Parrot (REMOVE, RED, BLUE, GREEN, CYAN, GRAY): REMOVE

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Runtime validation: Shoulder must be LEFT or RIGHT.

Reference identifier: player.shoulder.