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Stop Sounds

Use Stop Sounds on a compatible Player receiver.

Call Method → Target Object: Player or a compatible subtype → Choose Operation → Communication. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Sound Sound Value Required Required

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Stop Sounds
Target Object: Player target in this plot
Sound: Sound: minecraft:block.note_block.pling, volume 1, pitch 1

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Reference identifier: player.stop_sound.