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Set Campfire Item

Use Set Campfire Item with the ordered inputs below.

Call Method → No Object → Choose Operation → Containers. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Location Location Value Required Required
Slot (1–4) Number Value Required Required
Item Item Value Required Required

Controls the current structure/task or changes the world/event as described. No separate value result is returned.

Block: Call Method → No Object
Operation: Set Campfire Item
Location: Location A in the play area
Slot (1–4): 1
Item: Stone

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

Use locations and entities in the current plot. World-changing behavior cannot edit protected code areas or escape plot bounds.

Runtime validation: Expected campfire.

Reference identifier: plot.campfire_item.