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Clone Region

Copies a region using separate source and destination anchors. Keep source/destination regions inside the playable world bounds and within execution limits.

Call Method → No Object → Choose Operation → Blocks & Regions. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
First Corner Location Value Required Required
Second Corner Location Value Required Required
Copy From Anchor Location Value Required Required
Paste To Anchor Location Value Required Required

Controls the current structure/task or changes the world/event as described. No separate value result is returned.

Block: Call Method → No Object
Operation: Clone Region
First Corner: Location A in the play area
Second Corner: Location B, one block east of A
Copy From Anchor: Location A in the play area
Paste To Anchor: Location B, one block east of A

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

Use locations and entities in the current plot. World-changing behavior cannot edit protected code areas or escape plot bounds.

Reference identifier: plot.clone.