Create Explosion
Use Create Explosion with the ordered inputs below.
Where to find it
Section titled “Where to find it”Call Method → No Object → Choose Operation → Spawning. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Location | Location | Value | Required | Required |
| Power | Number | Value | Required | Required |
| Fire | Boolean | Value | Required | Required |
| Break Blocks | Boolean | Value | Required | Required |
Result and behavior
Section titled “Result and behavior”Controls the current structure/task or changes the world/event as described. No separate value result is returned.
Configuration example
Section titled “Configuration example”Block: Call Method → No ObjectOperation: Create ExplosionLocation: Location A in the play areaPower: 1Fire: trueBreak Blocks: trueUse this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”Use locations and entities in the current plot. World-changing behavior cannot edit protected code areas or escape plot bounds.
Runtime validation: Explosion could affect locations outside this plot.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: plot.explosion.