Skip to content

Create Explosion

Use Create Explosion with the ordered inputs below.

Call Method → No Object → Choose Operation → Spawning. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Location Location Value Required Required
Power Number Value Required Required
Fire Boolean Value Required Required
Break Blocks Boolean Value Required Required

Controls the current structure/task or changes the world/event as described. No separate value result is returned.

Block: Call Method → No Object
Operation: Create Explosion
Location: Location A in the play area
Power: 1
Fire: true
Break Blocks: true

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

Use locations and entities in the current plot. World-changing behavior cannot edit protected code areas or escape plot bounds.

Runtime validation: Explosion could affect locations outside this plot.

Reference identifier: plot.explosion.