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Set Player Head

Use Set Player Head with the ordered inputs below.

Call Method → No Object → Choose Operation → Blocks & Regions. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Location Location Value Required Required
Player UUID String Value Required Required

Controls the current structure/task or changes the world/event as described. No separate value result is returned.

Block: Call Method → No Object
Operation: Set Player Head
Location: Location A in the play area
Player UUID: a known participant UUID

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

Use locations and entities in the current plot. World-changing behavior cannot edit protected code areas or escape plot bounds.

Runtime validation: Expected player head block.

Reference identifier: plot.player_head.