Spawn Armor Stand
Use Spawn Armor Stand with the ordered inputs below.
Where to find it
Section titled “Where to find it”Call Method → No Object → Choose Operation → Spawning. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Location | Location | Value | Required | Required |
Result and behavior
Section titled “Result and behavior”Controls the current structure/task or changes the world/event as described. No separate value result is returned.
Configuration example
Section titled “Configuration example”Block: Call Method → No ObjectOperation: Spawn Armor StandLocation: Location A in the play areaUse this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”Use locations and entities in the current plot. World-changing behavior cannot edit protected code areas or escape plot bounds.
Created transient entities belong to the running program and are cleaned up when Play ends or the program stops. Creation is budgeted; permanent-decoration exceptions are documented separately.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: plot.spawn_armor_stand.