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Spawn Eye of Ender

Creates an Eye of Ender. Default lifespan is 80 ticks; omitted destination keeps it aimed at its spawn location. End behavior defaults to Random drop/shatter.

Call Method → No Object → Choose Operation → Spawning. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Location Location Value Required Required
Destination (omit to stay) Location Value Optional Omitted; see behavior below
Lifespan Ticks Number Value Optional 80
Name String Value Optional Omitted; see behavior below
End of Lifespan (Random, Drop, Shatter) String Value Optional RANDOM

Controls the current structure/task or changes the world/event as described. No separate value result is returned.

Block: Call Method → No Object
Operation: Spawn Eye of Ender
Location: Location A in the play area
Destination (omit to stay): (omit for this example)
Lifespan Ticks: 80
Name: (omit for this example)
End of Lifespan (Random, Drop, Shatter): RANDOM

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

Use locations and entities in the current plot. World-changing behavior cannot edit protected code areas or escape plot bounds.

Created transient entities belong to the running program and are cleaned up when Play ends or the program stops. Creation is budgeted; permanent-decoration exceptions are documented separately.

Runtime validation: End of Lifespan must be Random, Drop or Shatter.

Reference identifier: plot.spawn_ender_eye.